Showing posts with label Visual Art. Show all posts
Showing posts with label Visual Art. Show all posts

Friday, 8 April 2016

Room 2 - Site: Specific & Reactive [Art Video]



For my Site Specific piece. I worked within my university building choosing rooms and areas which were rarely used. This included places such as corridors, old forgotten storage areas and unused classrooms.
The piece above Room 2 came about after presenting my art history presentation that year where we entered the room as such in to show off our selective talks and then we all left. This automatically linked with my ideas and themes I had been flowing and as such resulted in this piece of work.

It’s a simple piece showcasing an individual’s (me) walking up to the front of the room bowing to and applause and the action repeating. The fading figure helps reassured this idea of the room being used in a shorthanded sense producing the feeling of faded and repeated use of the same kind.
This piece was shown in the same room it was recorded in for the final presentation.

Let me know what you think down below. Thank you.

Brief extract:
Site: Specific & Reactive will see you making art work that is specifically for a particular site; it will, in short, be site specific.
Site specific work is that which is developed for, made for and seen at or in a particular site; as such, in some cases, (but not all), it is the antithesis of art work which we often encounter in a gallery or exhibition space.
The latter can often be nomadic, appearing in one exhibition space after another, and relating to one curatorial perspective after another in what might be called the ‘white cube’. Such work does not tend to take a lead from, or be informed by any particular site in which it is encountered. Importantly, site-specific work appears in one space or place and one space or place only. Its link and relationship with that space or site is integral and unequivocal.



Wednesday, 24 June 2015

5 Minutes of Silence | 'RE Debut'





A new 5 minutes of silence video from my art based channel, focusing on my FMP (final major project) Which was a project in which I designed a selection of promotional products for a bands first debut. Including:
Album / Single Release
Tour Poster
Vinyl
T-shirt Etc

5 Minutes of silences is a youtube series I thought up while sitting by the river Dee in Chester on evening. Its very simple to do yourself. You just need to set up a camera in any location and let the clip roll for 5 minutes. Then upload what you’ve captured with no editing, cut or anything changes at all.

If you;re interested in the piece being shown check out this link for my process, from initial idea to final project. For all the ins and out of my mind: http://harryrobertsart.blogspot.co.uk/2015/06/fmp-final-major-project.html 

Thursday, 26 March 2015

Storyboard Brief - Planning a Storyboard

The next brief which I picked to do was relating to a storyboard brief. Where I had to design and create a storyboard relating to a topic of my choice. For the topic I decided to go off my last project of a book cover for the book 1984 by George Orwell.
The reason why I picked this subject is the book is rather outdated as well as the film was last released in 1984 as of this I thought of making a short TV add no longer then 20 seconds. Relating to themes of the book while making a complete storyboard linking to a past brief.
What I wanted to convey with this is the feels of the book. Such as the dark and creepy tones of being watched while linking back to the sense of a technological world in a modern setting. I looked into this while doing my book cover and I was fixated with the idea of digital glitches. As technology plays a role within the book, however such things as CCTV and cameras had already been explored in a digital sense for the book. So I wanted to relate to them somehow but with a new original idea and I came up with the idea of glitches. These glitches would work even better as a moving image such as for a TV add and will be the main on screen focus that I will use. Along with this Since I'm going to be making a add based story board there ill be thought provoking quotes from the book throughout along with the obvious title slate advertising the subject somewhere within it.
When planning these things I had to also think about the choice of media, I'll be making my storyboard on paper with pen but with the inset of it being made digitally. As such I'll need to make sure to jot down any effects and camera angels which would be used. along with sound and music cues. While researching storyboards I didn't realise the amount of detail which went into them. As such I found a new found admiration for the work directors put into their work, such as Hayao Miyazaki. I found out that for all his amazing films he has been apart of making over the years from Spirited Away to Princess Mononoke he has produced the storyboard almost single handily. As such I was truly inspired to try and get my message across as strongly as possible.


After my research the first thing i did was to jump straight into the drafting of my first storyboard. For this I drew out a quick grid of boxes so my sketches. The first problem I came across was which camera angles should I be using where and how best to transition from one frame to the next. As such I found to start off the storyboard a fade in was perfect for what I wanted as The ad started off from a black screen so having the glitch come in from black with rising music would really catch the attention of the viewer. 
My main focus for this was to have a glitch effort moving in and then transiting in to a quote effect being glitch across the screen. For the famous phrase from the book, 'War is peace, Freedom is Slavery, Ignorance is strength'. Having each word pop up in and out of glitch would be a very striking and attention grabbing effect which relates well to the book and works well as a whole for this storyboard.
After this y thought was to zoom out from the phrase and glitch into the darkness of a keyhole and further away back to nothingness where you here the chime of the clock striking 13 and the title appears on the screen. Finally ending the storyboard with the title quote and fading to black. I feel this is a really well put together storyboard with timestamps between each one to indicate how long each frame should be with camera annotations through out. I feel this is the best way to do a storyboard as it means it can be handed off to an editor and they can see everything they need to produce an actual mock up.


After completing the first storyboard I had the bug and wanted to produce another one as I thought instead of just drawing it I could use some of the glitches I made from my previous photoshop work and add the onto the storyboard to give even more guidance and visual help to see the progress of the story. As such I released it would be more beneficial to me to make up a template page which I could then use as a copy sheet for whenever I needed more.


With this board I did something a little different from the last. Where as I hand drew everything this time I used images I already had in photoshop and used effects in photoshop to give the visual effect i wanted. For example the glitch effect I could put straight in and where I want static I could over lay it with the effect for noise and decrease the level to show the noise / static fading out. However to make this even more clear what I should have done is to write underneath the frame what is going on in each frame for validity. 
As for the scene with the text '2+2=5' I could;t show the sound effect of a keyboard / type writer going off so I still added in cues for sound effects and music above each frame saying where they should start, finish and fade. For time scale same as before I indicated between each frame about timing but on this one I was a little unsure about the timing for the zoom in of the title '1984' as Depending on the timing it could look rushed and jumpy. As such I put a time but a rough one of 1-2 sec instead of 1 sec along with a question mark to show that the editor has more freedom when editing this story together.
Out of having a completely hand drawn storyboard or a digital one I think I personally prefer a icing of the two and some effects are quicker done in photoshop then hand drawing and if the storyboard is being passed on to someone else who is going to interpret your own work. I personally would want to make their job as easy as possible. Whether this be by showing them the visual, explaining with text and giving queues on the likes of sounds, music and timing. I feel that is what makes the best possible storyboard as long as the topic is also good to go with it.
I enjoyed the research side of storyboards a lot more then I did actually making one. I loved looking up about all the different cameras angles and I could pictures myself shooting them but I didn't enjoy the process of having to put down each and every one. Planning a story board was a nice  journey however I don't see myself pursuing it in my free time. Looking back at amazing directors and looking at the amount of dedication and time they put into their storyboards is mind blowing to me and makes me look at the in a whole new light. As such I think going away from this project overall I have a new sense of enjoyment from watching more complex films with interesting camera shots and how they were planned out and the final film / projects come together.