Thursday, 4 February 2016

Tea Packaging

For this brief I needed to create a new brand of tea packaging which also showcased my own personality including belief and values, due to this multiple factors came to mind. The first of which being I neither like tea nor warm drinks but after my initial research it was obvious I would be going down the route of an iced tea.

However this brief came with some restrictions:
The main being I'd be working in a Bauhaus style:
Colours: Red, Yellow, Blue, Black and White.
Shapes: Circles, Squares and Triangles.
Types: Bauhaus, Futura, Universal

Keeping in mind of the shape, size, stack ability and all things that came along with this packaging. The first things I needed to do was some further research so I went out and looked at tea brands in supermarkets and more luxury stores to see what I was working in. As such materials and properties could play a huge role in what I wanted to do but the Bauhaus principle of everything being clean cut and functional lead me to go with a more simp liar approach. Following this I went down the route of drawing up basic designs and nets. 



With that done, I next developed my idea onto my nets of choice and worked with different ideas of names and logos to see which would best fit my overall design I was going for. 

With that complete I then moved onto mocking up my final idea on the pc and testing it on mock ups before making the final piece.


The Final Product.

I do like the simplicity of this design and style but I can't help but feel the logo needs some more work to really pop off the box. Due to that being the focal point of the design. This may be something I revisit later down the line to see if maybe hand printing the design would give the idea I have visioned within my head.

Monday, 1 February 2016

Bauhaus

Follow Harry's board Bauhaus on Pinterest.

Above is a link to my pinterest board on Bauhaus as well as some artists spotlights:
Josef Albers
El Lissitzky
Paul Klee

Bauhuas was founded by Walter Gropius in 1919 at Weimar, Germany after the first World War.

The Bauhaus teaching plan insisted on functional craftsmanship in every field, with a concentration on the industrial problems of mechanical mass production. The school sometimes sold a line of products, which was mainly produced by the unpaid labor of the student body (about 150 individuals). Bauhaus style was characterized by economy of method, a severe geometry of form, and design that took into account the nature of the materials employed. The school's concepts aroused vigorous opposition from right-wing politicians and academicians.

In 1925 the Bauhaus moved to the more friendly atmosphere of Dessau, where Gropius designed special buildings to house the various departments. This was also the year that one of the Bauhaus's most successful products, Breuer's tubular steel and leather chair, was created. Gropius resigned in 1928, and leadership passed to the architect Hannes Meyer. He in turn was replaced in 1930 by Ludwig Mies van der Rohe, who in an effort to save the Bauhaus made a number of conservative changes. Nonetheless, in the summer of 1932 opposition to the school had increased to such an extent that the city of Dessau withdrew its support. The school was then moved to Berlin, where the faculty endeavored to carry on their ideas, but in 1933 the Nazi government closed the school entirely.

The Bauhaus ideas, enveloping design in architecture, furniture, weaving, and typography, among others, had by this time found wide acclaim in many parts of the world and especially in the United States. Gropius himself went to the United States and taught at Harvard, where he exercised considerable influence. Josef and Anni Albers also emigrated to the United States, where they brought the Bauhaus philosophy to Yale. The Chicago Institute of Design, founded by Moholy-Nagy, most completely carried on the teaching plan of the Bauhaus. In New York City, the Museum of Modern Art, founded in 1929, was organized according to Bauhaus departmental structure, similarly included a wide variety of media, and followed Bauhaus principles in its approach to design.

"Bauhaus." The Columbia Encyclopedia, 6th ed.. 2015. Retrieved Dec. 2015 from Encyclopedia.com: http://www.encyclopedia.com/doc/1E1-Bauhaus.html

Out of the artists to teach at Bauhaus I'd say I enjoy Paul Klee's work the most due to the very expressive nature of it. There is an extra sense to which its really helps set it apart from the complete rigid-nous (The beauty of simplistic but elegant design) that was instilled there.
Along with Klee, Kandinskys work on colour theory was revolutionary.

  Follow Harry's board Colour Theory on Pinterest.

Logo illustrator Experiments



Using basic colours and gradients I was able to get a strong contrasting effect. While multiplying the forms and shapes it gave some really cool designs.

Wednesday, 24 June 2015

5 Minutes of Silence | 'RE Debut'





A new 5 minutes of silence video from my art based channel, focusing on my FMP (final major project) Which was a project in which I designed a selection of promotional products for a bands first debut. Including:
Album / Single Release
Tour Poster
Vinyl
T-shirt Etc

5 Minutes of silences is a youtube series I thought up while sitting by the river Dee in Chester on evening. Its very simple to do yourself. You just need to set up a camera in any location and let the clip roll for 5 minutes. Then upload what you’ve captured with no editing, cut or anything changes at all.

If you;re interested in the piece being shown check out this link for my process, from initial idea to final project. For all the ins and out of my mind: http://harryrobertsart.blogspot.co.uk/2015/06/fmp-final-major-project.html 

Thursday, 26 March 2015

Storyboard Brief - Planning a Storyboard

The next brief which I picked to do was relating to a storyboard brief. Where I had to design and create a storyboard relating to a topic of my choice. For the topic I decided to go off my last project of a book cover for the book 1984 by George Orwell.
The reason why I picked this subject is the book is rather outdated as well as the film was last released in 1984 as of this I thought of making a short TV add no longer then 20 seconds. Relating to themes of the book while making a complete storyboard linking to a past brief.
What I wanted to convey with this is the feels of the book. Such as the dark and creepy tones of being watched while linking back to the sense of a technological world in a modern setting. I looked into this while doing my book cover and I was fixated with the idea of digital glitches. As technology plays a role within the book, however such things as CCTV and cameras had already been explored in a digital sense for the book. So I wanted to relate to them somehow but with a new original idea and I came up with the idea of glitches. These glitches would work even better as a moving image such as for a TV add and will be the main on screen focus that I will use. Along with this Since I'm going to be making a add based story board there ill be thought provoking quotes from the book throughout along with the obvious title slate advertising the subject somewhere within it.
When planning these things I had to also think about the choice of media, I'll be making my storyboard on paper with pen but with the inset of it being made digitally. As such I'll need to make sure to jot down any effects and camera angels which would be used. along with sound and music cues. While researching storyboards I didn't realise the amount of detail which went into them. As such I found a new found admiration for the work directors put into their work, such as Hayao Miyazaki. I found out that for all his amazing films he has been apart of making over the years from Spirited Away to Princess Mononoke he has produced the storyboard almost single handily. As such I was truly inspired to try and get my message across as strongly as possible.


After my research the first thing i did was to jump straight into the drafting of my first storyboard. For this I drew out a quick grid of boxes so my sketches. The first problem I came across was which camera angles should I be using where and how best to transition from one frame to the next. As such I found to start off the storyboard a fade in was perfect for what I wanted as The ad started off from a black screen so having the glitch come in from black with rising music would really catch the attention of the viewer. 
My main focus for this was to have a glitch effort moving in and then transiting in to a quote effect being glitch across the screen. For the famous phrase from the book, 'War is peace, Freedom is Slavery, Ignorance is strength'. Having each word pop up in and out of glitch would be a very striking and attention grabbing effect which relates well to the book and works well as a whole for this storyboard.
After this y thought was to zoom out from the phrase and glitch into the darkness of a keyhole and further away back to nothingness where you here the chime of the clock striking 13 and the title appears on the screen. Finally ending the storyboard with the title quote and fading to black. I feel this is a really well put together storyboard with timestamps between each one to indicate how long each frame should be with camera annotations through out. I feel this is the best way to do a storyboard as it means it can be handed off to an editor and they can see everything they need to produce an actual mock up.


After completing the first storyboard I had the bug and wanted to produce another one as I thought instead of just drawing it I could use some of the glitches I made from my previous photoshop work and add the onto the storyboard to give even more guidance and visual help to see the progress of the story. As such I released it would be more beneficial to me to make up a template page which I could then use as a copy sheet for whenever I needed more.


With this board I did something a little different from the last. Where as I hand drew everything this time I used images I already had in photoshop and used effects in photoshop to give the visual effect i wanted. For example the glitch effect I could put straight in and where I want static I could over lay it with the effect for noise and decrease the level to show the noise / static fading out. However to make this even more clear what I should have done is to write underneath the frame what is going on in each frame for validity. 
As for the scene with the text '2+2=5' I could;t show the sound effect of a keyboard / type writer going off so I still added in cues for sound effects and music above each frame saying where they should start, finish and fade. For time scale same as before I indicated between each frame about timing but on this one I was a little unsure about the timing for the zoom in of the title '1984' as Depending on the timing it could look rushed and jumpy. As such I put a time but a rough one of 1-2 sec instead of 1 sec along with a question mark to show that the editor has more freedom when editing this story together.
Out of having a completely hand drawn storyboard or a digital one I think I personally prefer a icing of the two and some effects are quicker done in photoshop then hand drawing and if the storyboard is being passed on to someone else who is going to interpret your own work. I personally would want to make their job as easy as possible. Whether this be by showing them the visual, explaining with text and giving queues on the likes of sounds, music and timing. I feel that is what makes the best possible storyboard as long as the topic is also good to go with it.
I enjoyed the research side of storyboards a lot more then I did actually making one. I loved looking up about all the different cameras angles and I could pictures myself shooting them but I didn't enjoy the process of having to put down each and every one. Planning a story board was a nice  journey however I don't see myself pursuing it in my free time. Looking back at amazing directors and looking at the amount of dedication and time they put into their storyboards is mind blowing to me and makes me look at the in a whole new light. As such I think going away from this project overall I have a new sense of enjoyment from watching more complex films with interesting camera shots and how they were planned out and the final film / projects come together. 

Design Brief - Book Cover

Following my previous brief on Publication / Magazine layouts. My next brief I picked to do was to design the front and back of a book cover from a selection of titles:

- Fairy Tales - An Anthology
- On The Road by Jack Kerouac
- The Complete Tales and Poems of Edgar Allan Poe by Edgar Allan Poe
- 1984 by George Orwell

I'd had already read On the Road and 1984 and out of the two stories I preferred 1984 for its darker themes on society and how its relevant in our own modern society.
The main idea was to stick to themes relating to the book as since I already had a knowledge base for the story I could think of ideas already relating to technology and being watched. However the main problem when thinking like this is since the book is already a classic with multiple releases a lot of these ideas had already been done. Along with this one of the main points stressed in the brief was to not be to obvious with out concepts and to try and keep the imagery we used original. So I needed to get my thinking hat on. First thing first was to do some basic research as such I went to Pinterest and researched book covers of all types.

Pinterest - Book Covers


After doing some initial research I went along my normal design process and sketch up some basic ideas starting with shape sketches to give me a starting idea of what I could play around with. I did this to get my mind into the groove as I started this project early in the morning and was still feeling rather sluggish. After doing the shape sketch I moved onto drawing mock ups for my book cover. Look at my research while using my knowledge of the 1984 book. A lot of covers tend to have cameras and the like related to them as they tie in nicely with the themes of the book But I wanted to go along a different line playing with distortion and glitch. I also wanted to try more 3D typed covers using layers and cut out cards. Along with this I still sketched up a few ideas with cameras and eyes through key holes just in case I could later develop them in a unique way which hadn't been done before.


Following on from my thought process from my ideas. I wanted to try developing my glitch idea. The main reason behind this is it relates very closely with my idea of a technology based cover which still relates to cameras so the glitch would be the almost perfect idea. However this is the first time I've ever tried to create a glitch effort so first I went a did some extra research back on Pinterest for ideas and thoughts.

Glitch Pinterest 

While searching for glitch effects I remembered about an artist 'Omocat' so works with dark characters but she also works with digital art, giving her pieces life and has a selection of glitch gifs which I couldn't help but fall in love with the wild colours and unique character designs. Further inspiring me along this idea.


After looking around the internet and talking with my tutor one way in which we found to make glitch photos was to open photos up in Text Editor on a mac. It doesn't matter which photo I used however we found out that from the edit the effect that is made is very random and up to chance. This is due to the fact to get the glitch I just edited anything after the first 1/4 of code. The first 1/4 of code is for the photo structure meaning if its destroyed the photo is also corrupted. The 2/4-4/4 of code when edited copied and pasted deleted moved etc etc they all create different effects. As such It was very hard to make an glitch which looked good in my mined but its very hits and miss as once I found a good glitch effect I could just copy and paste it throughout. Since this was a very random way of glitching I decided to research further for another method.



 Following the text editor method the next technique me and my tutor found was the displace effect in photoshop. Before even trying this I decided I would need some more photos to actually displace. So I photographed a collection of photos of colour paper on a light box. As such this turn into some very interesting photos when playing around with the shutter speed allowing for the coloured light to have a sense of movement to it. Once I imported these into Photoshop it really helped having this movement aspect as it helped bring the glitch effect a new sense of fullness which didn't work with the flatter images.



The displace effect worked by having layered my coloured photos on top of each other mixing the blend options and then displacing them with one another to create different effect. As well as this the extra displacing (displacing multiple times) helped create an even more glitch effect. The only problem I found with this was trying to work out when it was best to stop or add an extra displace. As of this its a very experimental technique but it had a lot more control then the text editor effect. Since I was working in photoshop too I could also change the hue and saturation of my images before displacing to get different colours. Once I had a final piece I really like I then offset the RBG channel layers to help break up the colours even more and in turn this added extra depth which really brought the glitch image to life. As seen above I feel this effect really works well for the effect I want. As such I think this will work really well as a background and going forward I feel this idea will be used in my final cover some where.



Now that I had this glitch effort I went back to my idea sketches and looked at how I could incorporate it with some of my other ideas as such My idea of having a cutout effect on the cover would work perfectly so after downloading two different type faces of the title I then quickly sketched two types in my sketchbook from the light box. I did it in my sketchbook as the grade of paper is rather think and not having done any paper grade testing yet this would be a good starting point.
For the cutout I used a simple craft knife to cute out the bold shape and did extra sketches for the more detailed line pieces. I did the more detailed design to see how it would look with the design coming through and as of this its clear the solid cut out is much more impactful then the cutout detailed design. This is because I feel it has a more bold finish to it and as such stand out a lot more.
For the actual background I put in my glitch effect I just made as well as a quick 3 colour lithograph I did over the weekend as a little experiment to see what colours and block shapes would look like compared to the wildness of the glitch effect. As of this and my theme I feel the glitch effect will be what I use for my final design but before that I need a more detailed design so much next step was to do more development. For this I went back to Pinterest and looking at artist such as Omocat for inspiration.

Following this research I decided I wanted to go with the cutout theme completely with a glitch background all that I needed to think more into was the design I would cut out. So I went with 2 very basic back designs that are cutout in a block shape and 3 triangle this is to give the design a strong chance to shine through and grab attention. Where as for the front I wanted a very sleek design that wasn't to large and over powering like the back. As such I stuck with more simplistic shapes such as my first thought was a camera lens but then realised I didn't want the whole circle to be cut out as It would put the title off centre. So I thought of a more stencil based design which graffiti artist would use where they leave connection points. This allowed me to decrease the size of the circle and have the type inside it. Which from a design stand point has really strong composition I feel.







Now that I have a final concept idea I went to trying out different thickness of card to see how easy they would be to form round the book of my choosing. I went with a A5 sized book and for the sleeve I went with a basic dust jacket where the sleeve covers the front back and spine but also had flaps to go into the front and back of the book to hold it in place. I used this design as it would be the best suited for the purpose of showing off my cover. Plus it allowed me to cut out the sections I wanted then sticking my design on the inside adding an extra layer which would hopefully give more depth to the peace and make it more stable.
As such I went out and bought 3 types of cards different grades from my sketchbook as of this the 2 larger sizes were to thick and keep wanting to curve out after being bent to my tome. Where as the thinner piece was very pliable and just strong enough to stay in place. With this in mind I went out and bought 2 colours of this card. The reason for buying two was once I have added in my design and cut parts of it out I wasn't sure if its structure would be lost due to this. So I could add an in-line with the second colour which should also stop the chance of the sleeve catching on the book and ripping off the design.
Now all that was left was to mould the card to my book and then apply the design and cut it out. Once I had done this I went into Photoshop to work on the back page. Since I had cut out the design first I could measure it and draw up a template in Photoshop to give me guidance for my type, blurb etc.


When I was importing my glitch effect however I wasn't to sure about it so I went back to my light photos and produced a compile more glitches until I came across this piece after a lot of experimentation with the displace and warp effects. Compared to the first I like how the colours seemed to overlap a lot more and the shapes and waves in the background almost seem to make new building shapes. As well as a hooded figure in the bottom right. However I still wanted to take it one step further. In my research I notice old TV glitches would be in pixel lines so I wanted to try and get this effect. I had had some random but successful luck in the Text Editor but finding the certain code would take time. Luckily for me I found a single line of code which worked almost instantly. As of this I went to work adding it to the piece and complete what is now my final background image below. The glitch lines really pull this piece together given it a sense of even greater death. These lines help break up the craziness of the piece while holding it together. The first thing it reminded me of was dripping paint on a canvas but in a digital style. 


Moving back to Photoshop and working on my back cover of the book.


With the basic shape drawn up adding in the details such as barcode, blurb, ISBN and quotes was all pretty straight forward since I had cut out the design in a unique triangle pattern I didn't have a lot of options to play with. As such I only had sizing and align to really play with since I had a type face already in mind. I added the blurb along the left side with the famous quote 'Big Brother is Watching' at the end to give the reader detail on the book while having the enlarger title in the top right again on an angle to give the space a bit of extra eye catching design. To finish it off I added another quote above the barcode in the bottom right as the open space felt a little jarring to leave it empty. Overall I really like the way this piece has come together and when attached to the sleeve I feel will stand out really strongly as of the slate colour against the crazy colouring of the glitch effect.

























Once all stuck together my final piece is complete and all I can say is  really love the design. The strong pixel lines show of extremely strongly against the slate colour and work wonderfully. The use of space on the front cover really makes it stand out which the small creeping of the glitch effect shining through to draw the attention of the on looker. Overall I feel this piece was a complete success and the development to get here really help. Looking back and doing extra research really helped full this idea together and mixing different techniques together to get such a great glitch background. Which relates perfectly back to the theme of the book and always being watched in a technology based world which is forever moving forward.

Wednesday, 25 March 2015

The North - Magazine / Publication Brief

My next brief was to design the layout for a magazine entitled 'The North'. The main thing I was tasked with completing was a front cover and a double page spread. To do this I did my usual design process but worked in InDesign instead.
For the theme of my magazine I was given a list of choices for which could help with adding in images. From the list I chose the theme of 'Abstraction' As in my previous briefs I had collated a collection of texture / close macro shots, as such I felt I could take this one step further an take a collection of photos focusing on even more abstract subjects. 
The first thing I did was to research layouts and what is used within them. Looking closely at the use of spacing, callouts, drop caps etc and how effective it is to use them in certain places.


After doing some research by looking at magazine currently in print and getting an idea of trends and how different design aspects can effect the readability of the magazine I went to work in designing a bunch of different design layouts since depending on the style I wanted whether that be a fanzine or a professional magazine I could get away with different designs. I did extra research over at Pinterest as always too.
While doing my research I came across Neville Brody an amazing British designer well known for his cover page design for magazines and records. His use of type and space is really something else and he was a big inspiration when it came to adding extra flare to my idea sketches. His work is very artistic in the sense its out of the box thinking. Its not con-formative but has a professional finish to it which I really like.


First when sketching my rough layout designs I started with the double page spread as I feel there is a lot of things you can do here. The main idea I was playing around was how much space I wanted as when doing my research I noticed a trend of how some more artistic or graphical magazines use a lot of open space to give off very bold and powerful page designs. As such I played around with leaving extra space around the edges and near the gutter to give an extra sense of width. Playing around with these ideas now gave me a great grasp of what I could do as well as what I wanted to do further down the line.


Since I had do many options for the double page spread I ended up jotting down a large collection of ideas which came in handy when I started to play around in InDesign. Next I started my front cover ideas. These I found a lot easier as the options I found to be a bit more limiting as you Don;t have to worry about the placement of your main body text but more just the composition of your cover. Such as the type working with my main image or images and whether I wanted to have sub text on the front or not. Since this was the 'first issue' of the 'North' I was more drawn to a strong image to be used on the front as this would draw the viewers in a lot faster then your typical over clutter covers with images and text all over the place. As of this I liked the ideas which were more graphical but with a formal feel.


Following my idea sketches I went to work in InDesign playing around with different layouts. This was my first time using indesign so it took a bit of getting used to but its a very nice problem for working on layouts and I can see why people would use it for magazine and book cover design. I didn't find it difficult to use and picked up the basis very fast, I think this is down to the simplistic layout of the program and everything is in roughly the same place as Photoshop etc. However when working on a design itself such as the pattern I'd still be more tempted to use Photoshop. However once the piece is complete I could see myself then moving it over to InDesign for final touches if needs must and I got a little more comfortable with it. For this project since I didn't need to focus on the main body (which I just filled with place holder) and just the actual layout of the magazine. I tried to compliment what I thought would be in the magazine such as general information on the photos I;d taken a short interview as well as any relation information on the topic of Abstraction. Once I had a few experiments and a template roughly sorted I moved away from the PC again to take my actual photos for the project.

Since I have been loving experimenting with film, photograms and the darkroom in general in my past projects. I wanted to take it one step further and as such decided to only use black and white film for my abstraction photos. As such I thought about what would make a great abstract photos. So once again I thought about what would make up a great abstract photos and after doing some research online I came up with the idea of nature and rust. As both when photographed at close range have a whole other word of crazy and unique patterns which are hard to reproduce otherwise. So I loaded up my Pentax Super Me and went into the local woods by me and took a collection of nature photos while also visiting my local boat museum to take photos of ruse of the metal around there since I knew I'd be able to obtain such photos in these areas which were lucky so close by.
What I love about film photography over digital is the fact you really have to think about the photo before taking it and making sure the composition is correct in the photo as well as the basics of focusing and making sure the subject is light correctly. It really makes you think about your photo before you take it and as such I feel the photos I managed to take turned out really well.
Following this I went into the dark room to start developing this roll of film. Having a timer on my phone really helped with the development process as it meant I was able to keep on task when agitating the film while being developed. Once development, dried and cut into sections I moved onto making a few prints from my Film just to see how it had turned out. As from the negatives it looked like I had some really interesting shots.


First I complied the negatives onto photographic paper and made a photogram of them to make a contact sheet. Which over its counterpart above (which I had to scan in the negatives into the pc then compile in phtotshop) It has a real life to it and really stands out. After this I made two prints. The first being two prints of some rust pillars. As you can see I have two prints this is because when I did the first one I didn't think to test the right light for the still so I ended up over exposing the print. As such I took a strip of photographic paper and exposed it in 5 section intervals while exposing more of the paper each time. So at the end I had a stripped paper with one end having the print exposed for 5 seconds to the far end (completely black due to over exposure) being 25 seconds. This helped me indicate how long I should be exposing my print for. As such the first was 10 but the 2nd one I did at 6 seconds and it turned out much better. I did this same process for the wood print and 10 seconds seemed perfect so after the text that print turned out amazingly. This method is time consuming but I really enjoy the whole process of Film development from taking the photos to have a final print in your hands.
Now that i had my images and after developing them I scanned them into the space so I could import them into InDesign and onto my Final magazine layout.

 First is the front cover.
I wanted to go for a more professional looking magazine and since it was the first issue I wanted a very striking image which stood out with a bold text choice. I feel I accomplished this here really well. It really helps that the photos are in Black and White this time as it bring something else to the whole thing I didn't even think about. Lucky my lack of colour didn't damage the final thing. As for the subtext at the top of the page I feel looking back at it now it would have looked more complete if it had been but one or two sizes smaller as it seem to stand out a little to much and draws the eye away from the main subject of the photo and title.










Next was the first of my double pages. Since I had so many ideas I didn't want to just do two pages. For the 2nd page (first after the title) I wanted something which was a bit more toned down from the striking front page. As such I went with a design that is layered in your usual column style which I nice heading of the title again with a sub heading to introduce the piece as well as a drop cap to draw the eye to the start point. As for the section page I didn't want to over load the reader with images so went with a more typically design of equal columns with drop caps for new sections. I feel what is missing from this page which I did use in one of my experiments is the use of a call out to help break up the massive walls of text that would be presented. I'm really tempted to just go back and add it to the bottom right about now.


For the last two pages since I had toned things down I felt it only right here to bring back the interest with two equally large images of my abstract photography. This was mainly down to the feel that after the previous page a reader may be drained after all the reading or if they're just flicking seeing to well composition photos next to each other may make them stop and think 'oh' I'll check this out.
Like with 2nd page I started it off with a large portion to draw the eye to the starting point of the topic in this case a question and then followed that up with another drop cap do they are drawn even more towards this point. I did this to try and counter act the extreme presents given off from the image. Also for people who flick left to right there is a strong draw from the left side of the page which also may cause them to stop and take a look.
For the final page I did pretty much the same as the first but without the extra draw of the increased size. This was down to me not wanting the readers eye to be drawn all over the page at once. Throughout these double page spreads I've kept the spacing of each column and footer the same to keep a flowing design throughout which I feel is very important for the type of magazine I wanted to create and a mixture of designs wouldn't look very professional.

Overall I really enjoyed this project as magazine layout isn't something I ever thought of myself doing but I found myself really enjoying the process off putting together different types and images in a way which creates a final product. As such I can see myself at some point making a little collection of prints by myself into a self made magazine and experimenting with page layout. Maybe even experimenting with dust covers that fold out to make poster and such other 3D styled packaging for magazines.